Creating Caustic effects in Maya       free video tutorial added
 
  In this tutorial we will start up with this build up scene which i have created using Nurbs Revolve Tool and Plannar Tool in Maya.
 
 
  In this scene we are having one outer boundary which will act as the wall, then we have a Bowl and from that bowl Ii have created a liqiod Material. Now lets start the proceedings.
       Get the hypershade Window and create 2 Blinn Materials, name the one with Bowl Material and the another with Liquid Material.
 
 
  Double Click the Bowl Material to get into its Attribute Editor and do the settings as in the image below:
    
 
  Scroll down to Specular Shading of the same material and don the changes as in the image
 
 
  Further scroll down to the raytrace options and turn on the refractiona dn set the refraction index to 1.3 as it is the default refraction index limit for the glass.
 
 
  Thats what we done with the Bowl Material, now select the Liquid Material and get into its attribute Editor byy pressing Ctrl+A. in the liquid Material change the color to any color you want to be the color of your liquid as I changes it to green and crank up the transparencey as in the image below.
 
 
  scroll down to the Specular shading and change the eccentricity to 0.06 as the changes we did for the bowl material, get the specular roll off to 1 and crank to specular color to something as in the image.
 
 
  Turn the refraction on and set the refraction index to 1.32 a little different to that we have for the bowl material.
 
 
  Now we are done with the 2 Blinn materials , we have to do with some more settings in these material, that we will do in the later part of the tutorial.
  Now do one thing assign bothe the materials one by one to its respective objects. Like bowl material to bowl and liquid material to the liquid object that you created in the scene.
 
  Now you can see that as our materials are transparent , you casn do one thing turn on the wireframe shaded to make the bowl obejct appear or can say visible.
 
 
  Now, its a time to make some lighting in the scene, and the way we do that by creating one directional light and one area light ion our scene and plan it somewhere in the scene as you can seee in the image below
 
 
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