Google Toolbar Button
Free Video Tutorials to be added soon.
In this tutorial we will be modeling a hammer with help of poly and subdiv.
{ Its always a good practice to have a reference photo or a dummy with so there be a more accuracy in your final output. }
Open up your maya application .
We have set our scene with the required tools we will be using in the modelling process, now step ahead and move to the scene.
Select the cube and open the attribute editor with the help of Ctrl+A and adjust its setting as the image show below
And make the create the edge as u can see in the image
Now slect the centre face.
And exturde it six times like the image
Now delete its history [Edit-Delete By Type-History]
Now freeze the transformation [Modify-Freeze Transormation]
now select the object and click the edge loop tool and create four edges like the image show below
Now create a Cylinder Primitives and adjust it like the image show you
Again click on edge loop tool and create the edge and adjust it
Create a cube and adjust it like the image
Now again create cube and adjust it like image
And open up the attribute editor and adjust its setting
And now select the vertex with right click and adjust the vertexs like the image below
Now adjust its Mirror direction to –y
And now your hammer is aproxmetly complete
Now just select all the object one by one and modify it poly to subd
[Modify-Convert-Poly To Subd]