Untitled Document

 
Now freeze the transformation [Modify-Freeze Transormation]
 
   
  now select the object and click the edge loop tool and create four edges like the image show below
 
   
  Now create a Cylinder Primitives and adjust it like the image show you
 
   
  And select it vertexs and adjust it like the image
 
    
   
  Again click on edge loop tool and create the edge and adjust it
 
   
  Create a cube and adjust it like the image
 
   
  And modify it like the image show you below
 
   
  Now again create cube and adjust it like image
 
   
  And open up the attribute editor and adjust its setting
Subdivisions Width - 6
Subdivisions Height - 6
Subdivisions Depth - 6
And now select the vertex with right click and adjust the vertexs like the image below
 

   
  Now mirror this object By clicking Mesh-Mirror Geometry settings
 
   
  Now adjust its Mirror direction to –y
 
   
  Now you get that kind of an object
 
   
  And now your hammer is aproxmetly complete
 
  Now just select all the object one by one and modify it poly to subd
[Modify-Convert-Poly To Subd]
 
 
Page 1, 2  
 
Untitled Document
copyright www.mayafreaks.com 2010