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Maya Nurbs Modelling Lantern Tutorial |
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Let's
start with maya nurbs modelling. In this tutorial we will
be focusing on modelling an old style lantern. |
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The
tools will we use are EP and CV curve Tools and Revolve
and Extrude surface Tools. |
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We
will try to go all step by step in making of this beautiful
lantern. Before writting this tutorial I searched a lot
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a
refrence lantern photo, but did'nt find a good one and
started without a reference photo. Its
always a good |
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practice
to have a reference photo or a dummy with so there be
a more accuracy in your final output. |
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Open
up your maya application. Move
to shelf tab a click on Curves shelf |
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The
third from th left is an EP(Edit Point) curve tool. You
can also get to the EP curve from the Create Menu-
EP |
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Curve
Tool. |
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In
the image above just above EP Curve Tool there is one
more curve tool that is CV(Control Vertices) Curve |
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Tool,
which is not available in the curve shelf tab, to get
it into the curve shelf tab go to Create Menu with Ctrl
+ |
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Shift
button press and click on the CV Curve Tool. What you
will get now, a new tool available at the end of the |
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Curve
shelf tab as you can see in the image below |
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Note:-
Shelfs are
available for doing work quickly, it's just kind of shortcut
available to us to get our work done |
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more quickly, rather than going again
and again back to the Menus, we can switch
to our desired shelf |
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tab and work
in our own pace. |
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We
have set our scene with the required tools we will be
using in the modelling process, now step ahead and |
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move
to the side view of your scene. |
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Click
on the CV Curve Tool on the curve shelf tab and start
creating the base of the lantern, |
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As
you can see in the image above I have cretated the outer
line of the base of the lantern , the
reason we have |
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created
the half side of the base, becoz next we are going to
revolve it that will make the whole complete round |
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base,
after making the point at right places hit enter and we
have done with the outer line of the base. The next is |
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to
manipulating the CV's if you think there we need modification
in the shape. To make modification in the curve |
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right
click on the curve and you get the options with which
you can do the modification. Now get into the object |
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mode
and you have the shape something linke the below one. |
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You
have pivot point at the center of the shape, now with
shape still selected go to Surface-Revolve
and click |
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on
the little square button next to the Revolve. Now you
have Revolve window pop up. Go to Edit- Reset
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settings,
and now
click on revovle |
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You
have now the basic base surface like the one below |
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Now
go to Create- Nubbs Primitive and click
on Sphere, with this you have a sphere
on the panel, now place |
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it
on the top of the base of the lantern and scale it down
on the Y axis |
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Now
with CV CCurve tool create the shape something like in
the image below in the side view |
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Get
into the object mode and revolve it as we did for the
base of the lantern after revolving it we get the shape
of |
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the
surface |
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Again
move in the side view and with CV Curve tool create the
side handles of the lantern |
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In
this step we are going to use the extrude tool for that
we have already created a path on which the will extrude |
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Now
go to Create-Nurbs Primitive and click
on circle. We have to manipulate this
circle to get our
desired |
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shape,
place the circe on the botton of the path shape at it
is in image below |
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Select
the both the shape, first select the circle after that
select the path shape and now go to Surface- Extrude |
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and
click on the little square button next to the extrude
to get its properties and select the properties as in
the |
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image
below and click on extrude. |
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You
have something like this, now we need to duplicate the
handle to place it on the other side, for that select
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the
handle and press CTRl+D to duplicate it, now we have a
another handle to place it on the other side go to
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attribute
editor and make thescale z axis value to negative |
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Its
a time to create the top cap of the lantern for that we
are going to create again with the curve tool and revolve |
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the
same. |
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