Maya Nurbs Modelling Lantern Tutorial 
 
  Let's start with maya nurbs modelling. In this tutorial we will be focusing on
  modelling an old style lantern. The tools will we use are EP and CV curve Tools
  and Revolve and Extrude surface Tools.We will try to go all step by step in making
  of this beautiful lantern. Before writting this tutorial I searched a lot a refrence
  lantern photo, but did'nt find a good one and started without a reference photo. Its
  always a good practice to have a reference photo or a dummy with so there be a
  more accuracy in your final output.
 
     Open up your maya application. Move to shelf tab a click on Curves shelf
 
 
   The third from th left is an EP(Edit Point) curve tool. You can also get to the EP curve from the Create Menu- EP Curve Tool.
   
 
   
   In the image above just above EP Curve Tool there is one more curve tool that is
  CV(Control Vertices) Curve Tool, which is not available in the curve shelf tab, to
   get it into the curve shelf tab go to Create Menu with Ctrl + Shift button press and
  click on the CV Curve Tool. What you will get now, a new tool available at the end
  of the Curve shelf tab as you can see in the image below
 
 
   
      Note:- Shelfs are available for doing work quickly, it's just kind of shortcut
                  available to us to get our work  done more quickly, rather than going again
                  and again back to the Menus, we can switch to our desired shelf tab and
                  work in our own pace.
   
   We have set our scene with the required tools we will be using in the modelling
  process, now step ahead and  move to the side view of your scene.
  Click on the CV Curve Tool on the curve shelf tab and start creating the base of the
  lantern,
   
 
   
   As you can see in the image above I have cretated the outer line of the base of the
  lantern , the reason we have created the half side of the base, becoz next we are
  going to revolve it that will make the whole complete round base, after making the
  point at right places hit enter and we have done with the outer line of the base. The
  next is to manipulating the CV's if you think there we need modification in the shape.
  To make modification in the curve  right click on the curve and you get the options
  with which you can do the modification. Now get into the object  mode and you have
  the shape something like the below one.
 
 
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